#include <bits/stdc++.h>
using namespace std;
using i8 = int8_t;
using i16 = int16_t;
using i32 = int32_t;
using i64 = int64_t;
using isize = ptrdiff_t;
using u8 = uint8_t;
using u16 = uint16_t;
using u32 = uint32_t;
using u64 = uint64_t;
using usize = size_t;
using f32 = float_t;
using f64 = double_t;
inline constexpr i32 Modulus = 1e9 + 7;
int main(void)
{
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
cout.tie(nullptr);
usize n, m;
cin >> n >> m;
vector<u32> nums(n + 2);
vector<usize> positions(n + 2);
for (usize position = 1; position <= n; position += 1)
{
usize num;
cin >> num;
nums[position] = num;
positions[num] = position;
}
nums[0] = 0;
nums[n + 1] = n + 1;
positions[0] = 0;
positions[n + 1] = n + 1;
usize rounds = 1;
for (usize num = 1; num < n; num += 1)
{
if (positions[num] > positions[num + 1])
{
rounds += 1;
}
}
while (m > 0)
{
m -= 1;
usize position1, position2;
cin >> position1 >> position2;
u32 num1 = nums[position1];
u32 num2 = nums[position2];
nums[position1] = num2;
nums[position2] = num1;
if (positions[num1] > positions[num1 - 1] && position2 <= positions[num1 - 1])
{
rounds += 1;
}
else if (positions[num1] < positions[num1 - 1] && position2 >= positions[num1 - 1])
{
rounds -= 1;
}
if (positions[num1] < positions[num1 + 1] && position2 >= positions[num1 + 1])
{
rounds += 1;
}
else if (positions[num1] > positions[num1 + 1] && position2 <= positions[num1 + 1])
{
rounds -= 1;
}
positions[num1] = position2;
if (positions[num2] > positions[num2 - 1] && position1 <= positions[num2 - 1])
{
rounds += 1;
}
else if (positions[num2] < positions[num2 - 1] && position1 >= positions[num2 - 1])
{
rounds -= 1;
}
if (positions[num2] < positions[num2 + 1] && position1 >= positions[num2 + 1])
{
rounds += 1;
}
else if (positions[num2] > positions[num2 + 1] && position1 <= positions[num2 + 1])
{
rounds -= 1;
}
positions[num2] = position1;
cout << rounds << '\n';
}
return 0;
}